A downloadable game

Null Vector is an 80's style arcade roguelite game. Expected release: August 2017 on Steam and itch.io.

A challenging permadeath rogue-lite. Fly and fight through rooms of random, uniquely designed enemies. Pick up components that augment your ship and weapon to better your chances. How far can you pilot your ship?

The demo consists of only 2 sectors and a small set of enemies. The final game will have (many) more enemies, sectors, ship components, a final boss, and more!

Interested in staying tuned? Check out my public dev log here, or like the Facebook page here.

Update 5/10: I have taken the demo off (for now) as it does not reflect the game in its current state. I am spending all of my time finishing the complete version of the game and having to update the demo to parallel the rapid changes and improvements I'm making is nearly impossible. I will hopefully be uploading the final demo sometime before or soon after Null Vector comes out in August :) Thank you to everyone who tried the game!

Comments

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its quite fun, but definitely there is room for improvement:

1. faster bullets and movement.... everything in this game feels quite slow, and imo if you increase the speed of the bullets and decrese the firetime, and decrease the damage accordingly, itll at least feel much better.

2. fired bullets should NOT despawn after travelling half the room. Considering how slow the bullets are, missing a shot because it despawned before it hit the enemy feels extremely lame :(

3. Enemies that are more interesting to fight. For example, how cool would it be if those square that move and split into smaller ones constantly followed you, but fairly slowly, and then once split, the 2 mini ones zoom towards you! They should be quick to dispatch, how many bullets they take dependant on how many bullets you can fire (if the bullets are too slow theyll catch up to you)

Just a few of my ideas, I am excited to see where this game goes from here :)

Thanks so much for the considerate feedback!

Both your points 1 and 2 (among a huge list of other changes) are actually already in the next build (v3.0) which is set to be uploaded in the next couple of days, so stay tuned! I also think I've tackled your point number 3 (as far as more interesting enemies) but I'll let you be the judge when the new build is released.

I'm glad that we share the same thoughts on improvements from this game, and I am looking forward to .3 :)

also, when would it be coming out roughly?

Shooting for August 2017 release on Steam. I'll be updating this page with specifics as it gets closer.

New demo v3.0 is out! :)